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Devlog
Suits of the Abyss
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Devlog
Carrying player data between scenes in Unity (Pt.3, The Finale)
May 04, 2024
by
AstralArchitects
In my last two blog posts, I’ve been mentioning working on the same thing: getting player data to save and load in between scenes. At this point, the importance of getting it working and why it’s...
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Player ground detection issue
May 02, 2024
by
AstralArchitects
During this week's dev process, I focused on fixing bugs that can cause either runtime errors or unexpected behaviours. The main issue I faced was the player's ground detection. The problem is that th...
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URP sprite shader issue
April 27, 2024
by
AstralArchitects
During the early development process of the week, I faced a issure where Unity's URP shader graph has some issue with sprite shader. The main issue is that the alpha blending is incorrect. And after d...
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Carrying player data between scenes in Unity (Pt.2)
April 27, 2024
by
AstralArchitects
In my last blog post, I mentioned working on a manager system to help carry data for the player in between scenes. That run manager has mostly worked at this point but as further features have been co...
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Weapon Effects and Animations
April 27, 2024
by
AstralArchitects
Now that the basic functionality has been made for all the weapons, now we need animations and effects that go with the weapons. I wanted to begin making changes to the effects that were being used fo...
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Resolution issues
April 27, 2024
by
AstralArchitects
This week, I faced a challenging bug in our game's settings functionality, specifically concerning screen resolution settings. Whenever players attempted to change the resolution, the settings would i...
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Minimap and fog of war
April 20, 2024
by
AstralArchitects
Througout the dev process of this week, the main issue I faced with was generating a minimap based on the random map and also generate fog of war. By constantly using another camera to render the whol...
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Player Weapons
April 20, 2024
by
AstralArchitects
Having finished the hand detection it's now time to move on to what the system's main use is for. The weapons. The player has been able to attack their opposition but they've only had been able to use...
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Carrying player data between scenes in Unity
April 13, 2024
by
AstralArchitects
When playing our game, the player has to go from scene to scene consistently but for the most part, the actual information that needs to be carried between scenes wasn’t able to be maintained and us...
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Poker Hand Detection
April 13, 2024
by
AstralArchitects
A big part of our game is having the player collect cards as they progress the run in order to buff up their character. And as they collect those cards they will also be able to create a poker hand fr...
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Problem with procedurally generated map
April 13, 2024
by
AstralArchitects
The main problem of this week's development process apparently is generating random map. When I was testing on the procedural map generation, I faced a problem of how to connect rooms with each other...
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Unity Rigidbody Motion Pt.2
March 29, 2024
by
AstralArchitects
The issue I was handling this week was the same as my previous one, getting a proper dodge to work for our player. As a recap, our roguelike game is intended to be a decent bit difficult, so there’s...
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Play 3D sound for destoryed projectiles
March 29, 2024
by
AstralArchitects
Through out the development process of the week, there were not much thing that is causing trouble. The only thing that is urgent to solve is that whenever a projectile is been destroyed, the audio so...
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Playing Cards Pick
March 23, 2024
by
AstralArchitects
The main problem i had throughout this whole week was mainly the process of trying to make the card picks work as intended but in the process it cause much confusion on how we wanted it to function an...
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Health bar not working with other parts of the game
March 23, 2024
by
AstralArchitects
While working on the UI, I was tasked with setting up the Health Bar to enable player vulnerability, essentially allowing them to sustain damage and potentially lose the game. Despite ensuring all set...
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Unity rigidbodies and getting them to move properly for our dodge
March 23, 2024
by
AstralArchitects
The problem that I’ve run into this week has been implementing a proper dodge function for our player to use during gameplay. Our player character uses a rigidbody for movement and in general, it wo...
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Level Making and Mishaps
March 23, 2024
by
AstralArchitects
When making the level that the player was going to traverse on we didn't set a scaling before hand. Because of this oversight when the level was finished and after we imported the character we saw a c...
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Problem with Unity animator controller priority against scripts
March 23, 2024
by
AstralArchitects
When making the enemies ai and workng on the player movment, the animations were having problems with the actual movment, where directly modifying the model's position or velocity while playing the an...
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